Difference between revisions of "NSB Class"
(Created page with "== Nostalgia Sim Baseball Class Levels == '''Nine Levels of Achievement''' It can several years to move through the ranks and achieve the ULTIMATE level. With each promotio...") |
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3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team. | 3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team. | ||
− | ◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5) | + | ◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)<br/> |
− | ◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916) | + | ◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)<br/> |
− | ◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167) | + | ◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)<br/> |
− | ◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125) | + | ◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)<br/> |
− | ◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083) | + | ◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)<br/> |
− | ◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166) | + | ◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)<br/> |
4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above. | 4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above. | ||
Line 55: | Line 55: | ||
When TOTAL POINTS reach the following plateaus, a promotion occurs: | When TOTAL POINTS reach the following plateaus, a promotion occurs: | ||
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | |- | ||
+ | ! Pts Needed !! Class Level !! Perks | ||
+ | |- | ||
+ | | 0 || | ||
+ | [[File:Clbeginner.png|frameless|]] | ||
+ | || None | ||
+ | |- | ||
+ | | 1 || | ||
+ | [[File:Cllittleleaguer.png|frameless]] | ||
+ | || 1 contract renegotiation, 1 contract buyout | ||
+ | |- | ||
+ | | 3 || | ||
+ | [[File:Clminorleaguer.png|frameless]] | ||
+ | || name change rights, 1 contract renegotiation | ||
+ | |- | ||
+ | | 8 || | ||
+ | [[File:Clmajorleaguer.png|frameless]] | ||
+ | || loan rights | ||
+ | |- | ||
+ | | 15 || | ||
+ | [[File:Clallstar.png|frameless]] | ||
+ | || trainer rights | ||
+ | |- | ||
+ | | 22 || | ||
+ | [[File:Clhalloffame.png|frameless]] | ||
+ | || trainer rights | ||
+ | |- | ||
+ | | 29 || | ||
+ | [[File:Cllegend.png|frameless]] | ||
+ | || name change rights, new park rights | ||
+ | |- | ||
+ | | 38 || | ||
+ | [[File:Clphenom.png|frameless]] | ||
+ | || 2 contract renegotiations, 2 contract buyouts, trainer rights | ||
+ | |- | ||
+ | | 46 || | ||
+ | [[File:Clultimate.png|frameless]] | ||
+ | || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights | ||
+ | |- | ||
+ | | 100 || | ||
+ | [[File:Clgrandmaster.png|frameless]] | ||
+ | || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights | ||
+ | |} | ||
+ | |||
+ | Note: Once a class level is attained you are protected against regression to a lower class even if your point value decreases! |
Latest revision as of 12:59, 29 November 2019
Nostalgia Sim Baseball Class Levels[edit]
Nine Levels of Achievement
It can several years to move through the ranks and achieve the ULTIMATE level. With each promotion, certain “perks” come to you as an owner. Take a look at the images that signify the various levels. Your current level appears in the owner software.
Promotion
The promotion formula is divided into 3 sections or categories. Points are assigned to each section:
1. Longevity
2. Achievement
3. Bonus
Abbreviations
◾ GP = Games Played
◾ WP = Winning Percentage
◾ SIL = Seasons in League
◾ WS = Winning Seasons
◾ DIV = Division Championships
◾ PLU = Seasons with a .600 plus WP
◾ PSA = Post Season Appearances
◾ WSA = World Series Appearances
◾ TIT = Titles
Formula
1. LONGEVITY Points
◾ ((GP * WP * WP * WP * WP) / 10)
2. ACHIEVEMENT Points
◾ SIL + WS + DIV + PSA + PLU + (TIT *2 ) + (WSA - TIT)
3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.
◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)
◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)
◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)
◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)
◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)
◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)
4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.
◾ TOTAL POINTS = LONGEVITY + ((ACHIEVEMENT + BONUS) / 5)
Plateaus
When TOTAL POINTS reach the following plateaus, a promotion occurs:
Pts Needed | Class Level | Perks |
---|---|---|
0 | None | |
1 | 1 contract renegotiation, 1 contract buyout | |
3 | name change rights, 1 contract renegotiation | |
8 | loan rights | |
15 | trainer rights | |
22 | trainer rights | |
29 | name change rights, new park rights | |
38 | 2 contract renegotiations, 2 contract buyouts, trainer rights | |
46 | 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights | |
100 | 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights |
Note: Once a class level is attained you are protected against regression to a lower class even if your point value decreases!