Difference between revisions of "NSB Class"

From NSB User Guide
 
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[[File:Clhalloffame.png|frameless]]
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| 29 || || name change rights, new park rights
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[[File:Cllegend.png|frameless]]
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  || name change rights, new park rights
 
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| 38 || || 2 contract renegotiations, 2 contract buyouts, trainer rights
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| 46 || || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights
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[[File:Clultimate.png|frameless]]
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  || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights
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[[File:Clgrandmaster.png|frameless]]
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  || 2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights
 
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Note: Once a class level is attained you are protected against regression to a lower class even if your point value decreases!

Latest revision as of 12:59, 29 November 2019

Nostalgia Sim Baseball Class Levels[edit]

Nine Levels of Achievement

It can several years to move through the ranks and achieve the ULTIMATE level. With each promotion, certain “perks” come to you as an owner. Take a look at the images that signify the various levels. Your current level appears in the owner software.


Promotion

The promotion formula is divided into 3 sections or categories. Points are assigned to each section:

1. Longevity
2. Achievement
3. Bonus

Abbreviations

◾ GP = Games Played
◾ WP = Winning Percentage
◾ SIL = Seasons in League
◾ WS = Winning Seasons
◾ DIV = Division Championships
◾ PLU = Seasons with a .600 plus WP
◾ PSA = Post Season Appearances
◾ WSA = World Series Appearances
◾ TIT = Titles


Formula

1. LONGEVITY Points

◾ ((GP * WP * WP * WP * WP) / 10)

2. ACHIEVEMENT Points

◾ SIL + WS + DIV + PSA + PLU + (TIT *2 ) + (WSA - TIT)

3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.

◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5)
◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916)
◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167)
◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125)
◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083)
◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)

4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.

◾ TOTAL POINTS = LONGEVITY + ((ACHIEVEMENT + BONUS) / 5)


Plateaus

When TOTAL POINTS reach the following plateaus, a promotion occurs:

Pts Needed Class Level Perks
0

Clbeginner.png

None
1

Cllittleleaguer.png

1 contract renegotiation, 1 contract buyout
3

Clminorleaguer.png

name change rights, 1 contract renegotiation
8

Clmajorleaguer.png

loan rights
15

Clallstar.png

trainer rights
22

Clhalloffame.png

trainer rights
29

Cllegend.png

name change rights, new park rights
38

Clphenom.png

2 contract renegotiations, 2 contract buyouts, trainer rights
46

Clultimate.png

2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights
100

Clgrandmaster.png

2 contract renegotiations, 2 contract buyouts, new park rights, name change rights, loan rights, trainer rights

Note: Once a class level is attained you are protected against regression to a lower class even if your point value decreases!