Difference between revisions of "Rotation"
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As you watch the video, note the following: | As you watch the video, note the following: | ||
# Resetting the rotation moves the checkmark (indicating the next man up) to the top line. This makes for a cleaner look and offers some conceptual clarity as you prepare for your upcoming games. | # Resetting the rotation moves the checkmark (indicating the next man up) to the top line. This makes for a cleaner look and offers some conceptual clarity as you prepare for your upcoming games. | ||
− | # Rotation Depth can be assigned either as 'Standard' (5 pitchers or fewer) or 'Extended'. An extended rotation (6 pitchers or more) allows more flexibility in your rotation plan. This is often needed in order to optimize matchups. Some leagues may require you to plan for up to 11 games for the next season event. Extended rotations | + | # Rotation Depth can be assigned either as 'Standard' (5 pitchers or fewer) or 'Extended'. An extended rotation (6 pitchers or more) allows more flexibility in your rotation plan. This is often needed in order to optimize matchups. Some leagues may require you to plan for up to 11 games for the next season event. 'Extended' rotations multiple iterations of the same pitcher. Be cautious, however, when using an 'Extended' rotation. If you forget to change your rotation and the sim determines that a pitcher is injured or too tired, it will automatically and without warning reconstitute your rotation. So while 'Extended" rotations offer greater managerial control they also require you to be more active. If you don't want to finagle your rotation on a regular basis, set up a 4 - 5 man rotation and simply let it continue cycling. |
===Rotation Applied To Upcoming Games=== | ===Rotation Applied To Upcoming Games=== | ||
− | With each change made to the rotation, the | + | With each change made to the rotation, the '''Current Rotation Applied to Upcoming Games''' list is updated so that you can see pitching matchups and venues. A green flag appearing to the left of the pitcher indicates that his start date will fall within the date range of the next sim event. A red flag indicates that his start date lies beyond the range of the next sim event. |
− | Note: Opposing pitchers may or may not be correct. It depends, obviously, on whether other owners make changes to their rotations. If you are playing a league-owned team, the matchups are guaranteed unless except in the case of injury. | + | Important Note: Opposing pitchers shown may or may not be correct. It depends, obviously, on whether other owners make changes to their rotations. If you are playing against a league-owned team, the matchups are guaranteed unless except in the case of injury. |
===Pitcher FAT=== | ===Pitcher FAT=== |
Revision as of 12:22, 25 July 2019
Contents
Pitching Rotation
Rotation changes can be made by clicking the Manage Button on the mail toolbar, then selecting the Rotation Tab. On the Rotation Tab are three lists: Current Rotation Applied to Upcoming Games, Starting Rotation, and Eligible Starters.
Adding and Moving Pitchers
To add a pitcher to the rotation, find him in the list of Eligible Starters, click on his line, and drag him leftward dropping him into the slot of your choice. A pitcher is eligible to start if he is currently designated as 'Active' and had at least 1 actual start during the historical season represented.
To move a pitcher within the rotation, drag him up/down in Starting Rotation.
[Video - Adding pitchers to the rotation and moving pitchers within the rotation.]
Removing a Pitcher
[Video - Removing a pitcher from the rotation.]
Resetting the Rotation
[Video - Resetting the rotation.] As you watch the video, note the following:
- Resetting the rotation moves the checkmark (indicating the next man up) to the top line. This makes for a cleaner look and offers some conceptual clarity as you prepare for your upcoming games.
- Rotation Depth can be assigned either as 'Standard' (5 pitchers or fewer) or 'Extended'. An extended rotation (6 pitchers or more) allows more flexibility in your rotation plan. This is often needed in order to optimize matchups. Some leagues may require you to plan for up to 11 games for the next season event. 'Extended' rotations multiple iterations of the same pitcher. Be cautious, however, when using an 'Extended' rotation. If you forget to change your rotation and the sim determines that a pitcher is injured or too tired, it will automatically and without warning reconstitute your rotation. So while 'Extended" rotations offer greater managerial control they also require you to be more active. If you don't want to finagle your rotation on a regular basis, set up a 4 - 5 man rotation and simply let it continue cycling.
Rotation Applied To Upcoming Games
With each change made to the rotation, the Current Rotation Applied to Upcoming Games list is updated so that you can see pitching matchups and venues. A green flag appearing to the left of the pitcher indicates that his start date will fall within the date range of the next sim event. A red flag indicates that his start date lies beyond the range of the next sim event.
Important Note: Opposing pitchers shown may or may not be correct. It depends, obviously, on whether other owners make changes to their rotations. If you are playing against a league-owned team, the matchups are guaranteed unless except in the case of injury.
Pitcher FAT
FAT refers to the current fatigue state. 10.0 is considered full strength. If the diagnostic checker flags your rotation, it's likely because a fatigued pitcher is too near the top of the rotation.
Pitcher RPL (Real Play)
The second column of the Eligible Pitchers list displays a green, yellow, or red light indicating whether a pitcher's current pace of play puts him under or over his historical pace of play. Pitchers "in the red" are either on a pace to exceed or have already exceeded their historical play. As such, they are more likely to suffer injuries, so manage accordingly.