Difference between revisions of "Poison"
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+ | == "Poison Tournament" Proposal == | ||
Now that we've got a monthly flow of single-season league startups, I'd like to propose (for comment) a tournament idea I've been sitting on for awhile. I'm calling it a "Poison Type" tournament. Here are some details: | Now that we've got a monthly flow of single-season league startups, I'd like to propose (for comment) a tournament idea I've been sitting on for awhile. I'm calling it a "Poison Type" tournament. Here are some details: | ||
Revision as of 15:01, 22 June 2025
"Poison Tournament" Proposal
Now that we've got a monthly flow of single-season league startups, I'd like to propose (for comment) a tournament idea I've been sitting on for awhile. I'm calling it a "Poison Type" tournament. Here are some details:
The Structure
There would be two leagues of 8 teams each. However, a (league-operated) team in each league would be randomly designated as "poison" at the inception of the tournament. Let's call them "Poison Oak" and "Poison Ivy" for the sake of discussion. Every team plays every other team only twice, for a total of 30 games, 14 inside your division and 16 against the opposing division. That means you would play a total of 2 games against Poison Oak and 2 against Poison Ivy. Lots is at stake in those 4 games. Here's what I'm thinking:
The Gaming Challenge
If you lose to Poison Oak, they immediately evaluate your players alongside their own, and exchange a player with you that they think will improve their roster! You'd get sim results and you'd see an Alert something like this: "Poison Oak took SS Alex Rodriguez from you and gave you SS Larry Bowa in return." To keep managing simple, the exchanges would be at the same position/pool, e.g., Poison Oak's SS might be exchanged with yours, or their SP exchanged with yours, etc. Each time a Poison Oak and Poison Ivy win, they stand to improve, making them stronger as the tournament unfolds, and difficult to beat. The challenge is to win your division, as usual, and make it to the championship. The odds are tilted toward the poison teams. Sound like a challenge? You only have to last 30 games, at the pace of 1 game per calendar day.
There are certainly a strategy questions here. Do you try to win with modest players and great managing skill so as to avoid one of your superstars taken by Poison Oak? Do you advance-plan your rotation so that your ace always faces Poison Oak or Poison Ivy? And lots more.
More details
- No trading
- Tournament would run every day in simulation September, with no off days!
- All games would be played in the same park
- The schedule would be created such that there are no consecutive games against any opponent
I would love to get a discussion going about this. No doubt you all will think of more fun elements to add. This initiative will take some time, but if we dream if up right, it could add something new and interesting to Nostalgia Sim Baseball.