NSB Class
Nostalgia Sim Baseball Class Levels
Nine Levels of Achievement
It can several years to move through the ranks and achieve the ULTIMATE level. With each promotion, certain “perks” come to you as an owner. Take a look at the images that signify the various levels. Your current level appears in the owner software.
Promotion
The promotion formula is divided into 3 sections or categories. Points are assigned to each section:
1. Longevity
2. Achievement
3. Bonus
Abbreviations
◾ GP = Games Played
◾ WP = Winning Percentage
◾ SIL = Seasons in League
◾ WS = Winning Seasons
◾ DIV = Division Championships
◾ PLU = Seasons with a .600 plus WP
◾ PSA = Post Season Appearances
◾ WSA = World Series Appearances
◾ TIT = Titles
Formula
1. LONGEVITY Points
◾ ((GP * WP * WP * WP * WP) / 10)
2. ACHIEVEMENT Points
◾ SIL + WS + DIV + PSA + PLU + (TIT *2 ) + (WSA - TIT)
3. BONUS points are awarded for the density of achievements in relation to SIL. To qualify for bonus points an owner must endure in a league for at least 6 seasons. The idea is to assess whether an owner's achievements occur at a pace higher than what would be expected for the average team.
◾ IF (WS / SIL) > .5 Then BONUS = BONUS + ((WS - SIL) * .5) ◾ IF (PSA / SIL) > .2916 Then BONUS = BONUS + ((PSA - SIL) * .2916) ◾ IF (DIV / SIL) > .167 Then BONUS = BONUS + ((DIV - SIL) * .167) ◾ IF (PLU / SIL) > .125 Then BONUS = BONUS + ((PLU - SIL) * .125) ◾ IF (WSA / SIL) > .083 Then BONUS = BONUS + ((WSA - SIL) * .083) ◾ IF (TIT / SIL) > .04166 Then BONUS = BONUS + ((TIT - SIL) * .04166)
4. TOTAL POINTS (derived by applying the following formula to 1 - 3 above.
◾ TOTAL POINTS = LONGEVITY + ((ACHIEVEMENT + BONUS) / 5)
Plateaus
When TOTAL POINTS reach the following plateaus, a promotion occurs:
Pts Needed | Class Level | Perks |
---|---|---|
0 | None | |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |