Drag Effects
Drag Effects on Defense[edit]
NSB tries to provide you the manager with maximal defensive flexibility while also applying realistic penalties for playing players out of position. For example, you can build a team of sluggers and play them wherever you want, but it will come at a significant cost on defense.
Since each player has itemized arm ratings (i.e., catcher, infield, outfield) in the database, no adjustments are made to this rating. Drag effects apply only to fielding average and to range.
Position players can be assigned freely to any position except catcher. To prevent inordinate numbers of passed balls, only players who actually played catcher are permitted at that catcher position.// Moving position players around can be useful to help cover for injured players. However, some movements go against baseball knowledge and intuition and are, frankly, detrimental to defensive proficiency. Use the table below to determine drag effects by position.
To calculate drag effects, multiply the fielding average at player's natural position by FldDrg, e.g.,moving a catcher (C) fielding .986 to first base (1B) yields a projected fielding average of .976 at 1B.
FldDrg - Drag placed upon player's fielding average
RngDrg - Drag placed upon player's fielding range
Natural Position | Target Position | FldDrg | RngDrg |
---|---|---|---|
C | 1B | .990 | .60 |
C | 2B | .950 | .25 |
C | 3B | .950 | .50 |
C | SS | .950 | .25 |
C | OF | .970 | .50 |
1B | 2B | .960 | .35 |
1B | 3B | .970 | .50 |
1B | SS | .960 | .35 |
1B | OF | .980 | .35 |
2B | 1B | .990 | ---- |
2B | 3B | .980 | .90 |
2B | SS | .985 | ---- |
2B | OF | .980 | .90 |
3B | 1B | .990 | ---- |
3B | 2B | .970 | .90 |
3B | SS | .980 | .80 |
3B | OF | .980 | .90 |
SS | 1B | .990 | ---- |
SS | 2B | .995 | ---- |
SS | 3B | .980 | .90 |
SS | OF | .980 | ---- |
OF | 1B | .995 | .85 |
OF | 2B | .960 | .35 |
OF | 3B | .950 | .50 |
OF | SS | .960 | .35 |